3.11 PlayStation 2 controller via USB adapter.3.9.3 Connect Xbox Wireless Controller with Microsoft Xbox Wireless Adapter.3.9.2.1 Update controller firmware via Windows 10.3.9.2 Connect Xbox Wireless Controller with Bluetooth.3.9.1 Connect Xbox Wireless Controller with usb cable.3.9 Xbox Wireless Controller / Xbox One Wireless Controller.3.8.1.2 Mimic Xbox 360 controller with other controllers.3.5 iPEGA-9017s and other Bluetooth gamepads.3.4.2 Dolphin (GameCube controller emulation).3.4.1.4 Using hid-nintendo with SDL2 games.3.4.1.3 Using hid-nintendo Pro Controller with Steam games (with joycond).3.4.1.2 Using hid-nintendo Pro Controller with Steam games (without joycond).3.4.1 Using the kernel Nintendo HID driver.3.4 Nintendo Switch Pro Controller and Joy-Cons.2.5 Remapping of Gamepad buttons and more.2.3 Disable joystick from controlling mouse.2.2.5 Configuring curves and responsiveness.2.2 Setting up deadzones and calibration.1.1 Loading the modules for analogue devices. SDL2 supports only the new evdev interface. While SDL1 defaults to evdev interface you can force it to use the old Joystick API by setting the environment variable SDL_JOYSTICK_DEVICE=/dev/input/js0. Most new games will default to the evdev interface as it gives more detailed information about the buttons and axes available and also adds support for force feedback. Symbolic links to those devices are also available in /dev/input/by-id/ and /dev/input/by-path/ where the legacy Joystick API has names ending with -joystick while the evdev have names ending with -event-joystick. dev/input/jsX maps to the Joystick API interface and /dev/input/event* maps to the evdev ones (this also includes other input devices such as mice and keyboards). Linux has two different input systems for Gamepads – the original Joystick interface and the newer evdev-based interface. (Discuss in Talk:Gamepad#Joystick API vibration support) There's no workaround for those issues at this time.Reason: Need info about differences between API, how to switch between them. We're currently aware of an issue with the d-pad on Dualshock 3 controllers on Linux, and general broken mapping with Dualsense controllers on Android. Issues with Dualshock 3 on Linux and Dualsense on Android If you're using an xbox controller with the 360Controller driver (for macOS Catalina or older), go to its preferences in System Preferences and turn on "Pretend to be an Xbox 360 Controller" in the advanced tab. If the controller is showing but can't be remapped properly, or it is generally behaving weirdly, consider searching for a program to convert it to Xinput, the xbox controller API. Gamecube controllers will work with a Mayflash adapter set to PC mode. Most popular controllers work just fine, such as genuine Dualshock 4, Dualsense, Switch Pro, Joycon, and Xbox controllers. To fix this, update the controller's firmware to something above version 4 using the Xbox Accessories app. Xbox One S bluetooth controllers are known to get triggers and other buttons stuck sometimes, specifically when they vibrate. You should ensure the game on the host isn't mapped incorrectly either, in that case.Ĭontroller has some stuck inputs while playing If things are mapped properly on the guest, the rest is up to the game on the host. If your controller seems to be mapped wrong, the main thing you should do is go to Settings > Gamepad to confirm where your buttons are, and remap it if necessary. This article goes over issues where a controller is mapped wrong, or is generally acting weird.
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